PENGGUNAAN GAME BASED LEARNING DAN MEDIA DAY SPINNER DALAM MENINGKATKAN KEMAMPUAN KOSAKATA BAHASA INGGRIS PESERTA DIDIK KELAS III SDK ROWOREKE 2
Keywords:
English, Game Based Learning, Day Spinner, Learning Outcomes, Student Understanding.Abstract
This study examines the use of Day Spinner media in English learning at SDK Roworeke 2 as part of the Game Based Learning approach. This study was conducted with the aim of determining the use of day spinner media in improving students' understanding in learning English, determining students' vocabulary skills, and students' learning motivation, and measuring the effectiveness of day spinner media as a medium in learning. This study uses a qualitative method by measuring students' abilities through oral tests and student activity in class. The results of this study indicate that the implementation of Game Based Learning with the use of day spinner media effectively improves students' learning outcomes. The media not only improves English vocabulary but also helps students in fun and meaningful communication skills. In addition, the use of day spinner media shows that students are more enthusiastic, memorize vocabulary quickly, and are more confident in speaking. Although there are several challenges in implementation, the benefits obtained are quite significant so that this method is worthy of being continuously developed in elementary school learning.
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